Five movement cards define the entire battle between two small martial-arts schools. Every move hands a card back into circulation, so your opponent's future options are visible.
Play style
Competitive
Suggested age
8+
Time to teach
About 5 min
Time to set up
About 2 min
Player elimination
No
How it plays
Grid movementAbstract strategy
Rules at a glance
Your goal
Capture the opposing master or move your master onto the opponent’s temple arch.
The flow of play
1
Move one piece using one of your two movement cards, capturing an opponent if you land on it
2
Exchange the used card with the shared card beside the board
3
Check for victory and pass play; if no move is legal, exchange a card without moving
A quick introduction to the base game. Use your edition’s rulebook for full setup, card effects and exceptions.