7 Wonders
Draft cards across three ages to develop a city and construct its wonder.
3–7 players · 30–30 minutes · Medium to learn
Compare 57 board games by player count, playing time, and learning difficulty. Find a game for your group with our interactive filters.
Playing times and difficulty are catalog estimates and may vary by group and edition. These overviews help you choose a game; consult its official rulebook for complete rules.
Draft cards across three ages to develop a city and construct its wonder.
3–7 players · 30–30 minutes · Medium to learn
Draft a civilization and compete for points, military supremacy or scientific supremacy.
2–2 players · 30–30 minutes · Medium to learn
Draw a shared picture and identify the artist who does not know the subject.
5–10 players · 20–20 minutes · Easy to learn
Draft and stack city tiles to build scoring districts around matching plazas.
2–4 players · 20–30 minutes · Easy to learn
Develop a zoo through animals, sponsors and conservation projects.
1–4 players · 90–150 minutes · Hard to learn
Draft colored tiles and build a palace wall while avoiding costly leftovers.
2–4 players · 30–45 minutes · Easy to learn
Fit pieces onto a shared board while connecting your own colors only at corners.
2–4 players · 20–30 minutes · Easy to learn
Arrange quilt tiles to attract cats, collect buttons and complete design goals.
1–4 players · 30–45 minutes · Medium to learn
Bet on a camel race where stacked racers can carry one another toward the finish.
3–8 players · 30–45 minutes · Easy to learn
Place landscape tiles and claim roads, cities and monasteries with your meeples.
2–5 players · 35–45 minutes · Easy to learn
Build a landscape of habitats and arrange wildlife into scoring patterns.
1–4 players · 30–45 minutes · Easy to learn
Collect and trade resources to build roads, settlements and cities on an island.
3–4 players · 60–120 minutes · Medium to learn
Build a hand of trading cards and convert spices into valuable deliveries.
2–5 players · 30–45 minutes · Easy to learn
Give one-word clues to help your team find its agents while avoiding the assassin.
4–8 players · 15–30 minutes · Easy to learn
Claim character powers, challenge rivals and protect your hidden influence.
2–6 players · 15–15 minutes · Easy to learn
Flick discs toward the center while knocking opposing discs out of scoring positions.
2–4 players · 30–30 minutes · Easy to learn
Interpret forensic clues while a hidden murderer tries to mislead the investigation.
4–12 players · 20–20 minutes · Medium to learn
Give clues your team can decode without revealing too much to your opponents.
4–8 players · 30–45 minutes · Medium to learn
Combine deck building and agent placement to gain influence and win desert conflicts.
1–4 players · 60–120 minutes · Hard to learn
Recover four treasures and escape together before the island sinks.
2–4 players · 30–30 minutes · Easy to learn
Build fireworks together using hints about cards you can see only in other players’ hands.
2–5 players · 20–30 minutes · Easy to learn
Race with speed cards while managing engine heat and corner limits.
1–6 players · 45–60 minutes · Medium to learn
Place and move insects around a shared hive to surround the opposing queen.
2–2 players · 20–20 minutes · Medium to learn
Trade goods and camels, then time your sales to outscore a rival merchant.
2–2 players · 30–30 minutes · Easy to learn
Write unique one-word clues to help a teammate guess a mystery word.
3–7 players · 20–20 minutes · Easy to learn
Roll dice, buy powers and battle for Tokyo as a giant monster.
2–6 players · 30–30 minutes · Easy to learn
Draft terrain dominoes to build a kingdom of connected regions and crowns.
2–4 players · 15–15 minutes · Easy to learn
Explore an island by combining worker placement, deck building and research.
1–4 players · 60–120 minutes · Medium to learn
Draw and play character cards to survive each round and earn the princess’s favor.
2–6 players · 10–20 minutes · Easy to learn
Follow people across a giant city map to reconstruct events and solve cases.
1–4 players · 15–45 minutes · Easy to learn
Interpret a silent ghost’s illustrated visions to solve a shared murder mystery.
2–7 players · 40–60 minutes · Easy to learn
Pay chips to avoid cards or take them to build runs with fewer penalty points.
3–7 players · 20–20 minutes · Easy to learn
Use shared movement cards to outmaneuver an opposing martial-arts school.
2–2 players · 10–20 minutes · Easy to learn
Coordinate a team of specialists to contain outbreaks and cure four diseases.
2–4 players · 45–45 minutes · Medium to learn
Guide hikers along a changing trail to collect resources, take photos and visit parks.
1–5 players · 30–60 minutes · Easy to learn
Choose fabric patches and manage buttons and time to build a two-player quilt.
2–2 players · 20–30 minutes · Easy to learn
Draft vegetables and scoring cards that turn your collection into points.
2–6 players · 15–30 minutes · Easy to learn
Place tiles in lines of matching colors or shapes and score their intersections.
2–4 players · 30–60 minutes · Easy to learn
Draw roads and railways from shared dice results to connect the exits on your grid.
1–6 players · 15–30 minutes · Easy to learn
Stack walls and roofs while moving a wooden superhero up a growing card tower.
2–5 players · 5–15 minutes · Easy to learn
Lead a woodland faction with its own actions, strengths and scoring system.
2–4 players · 60–90 minutes · Hard to learn
Build stronger card combinations or recruit cards without freely rearranging your hand.
2–5 players · 15–25 minutes · Medium to learn
Place hidden flowers and skulls, then bid on how many flowers you can safely reveal.
3–6 players · 15–30 minutes · Easy to learn
Connect pairs of words with clues so teammates can reconstruct your clover.
3–6 players · 20–30 minutes · Easy to learn
Coordinate spirits with different powers to defend an island from invading settlers.
1–4 players · 90–120 minutes · Hard to learn
Collect gems and buy developments that make later purchases cheaper.
2–4 players · 30–30 minutes · Easy to learn
Draft gems from a shared grid and race toward three different victory conditions.
2–2 players · 20–30 minutes · Easy to learn
Choose a menu, pass hands of sushi cards and collect scoring combinations.
2–8 players · 20–20 minutes · Easy to learn
Pass hands of sushi cards and choose dishes that score well together.
2–5 players · 15–15 minutes · Easy to learn
Pass sketchbooks around the table, alternating drawings and guesses.
4–8 players · 30–30 minutes · Easy to learn
Complete shared space missions by helping the right players win the right tricks.
2–5 players · 20–30 minutes · Easy to learn
Play numbered cards in order together without discussing or signaling their values.
2–4 players · 15–20 minutes · Easy to learn
Vote on mission teams and uncover the spies trying to sabotage the resistance.
5–10 players · 30–30 minutes · Easy to learn
Collect train cards, claim routes and connect the cities on your destination tickets.
2–5 players · 45–60 minutes · Easy to learn
Build a unicorn stable and use card effects to disrupt rival collections.
2–8 players · 30–45 minutes · Easy to learn
Give a clue on a spectrum and help your team locate a hidden target.
2–12 players · 30–45 minutes · Easy to learn
Attract birds to three habitats and build an engine of food, eggs and card effects.
1–5 players · 40–70 minutes · Medium to learn