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Draw roads and railways on your own grid using shared dice results. Everyone sees the same options but develops a different network.
- Time to teach
- About 5 min
- Time to set up
- About 2 min
How it plays
Rules at a glance
Deep Blue base rules using only the four route dice. River and lake expansions are optional.
Your goal
Score the most points from connected exits, longest road and railway, and central spaces, minus open route ends.
The flow of play
- 1
Roll the four route dice at the start of each round
- 2
Everyone draws all four results when legally possible, connecting them to an exit or existing route
- 3
Use at most one special route per round and three per game; score after seven rounds
A quick introduction to the base game. Use your edition’s rulebook for full setup, card effects and exceptions.
Official rules ↗A feel for the game
quickcoupleschillfast setupno reading
Playing times and difficulty are catalog estimates and may vary by group and edition. Consult the official rulebook for complete rules.
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