Build rival civilizations from a shared arrangement of exposed and covered cards. Taking a useful card may uncover exactly what your opponent needs.
Play style
Competitive
Suggested age
10+
Time to teach
About 10 min
Time to set up
About 5 min
Player elimination
No
How it plays
Card draftingSet collection
Rules at a glance
Your goal
Win immediately by reaching the opposing capital with military strength or collecting six different science symbols; otherwise lead in points after Age III.
The flow of play
1
Take one uncovered card that is not partly covered by another card
2
Pay to build it, discard it for coins, or use it to construct an available wonder
3
Resolve its effects and check supremacy; if neither player wins immediately, score after the third age
A quick introduction to the base game. Use your edition’s rulebook for full setup, card effects and exceptions.