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Thematic illustration for 7 Wonders Duel
StrategyCardDrafting

7 Wonders Duel

Draft a civilization and compete for points, military supremacy or scientific supremacy.

Players2–2 best with 2
Play time30–30 min
Complexity3/5 · Medium
Learn & set up15 min

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At the table

Build rival civilizations from a shared arrangement of exposed and covered cards. Taking a useful card may uncover exactly what your opponent needs.

Play style
Competitive
Suggested age
10+
Time to teach
About 10 min
Time to set up
About 5 min
Player elimination
No

How it plays

Card draftingSet collection

Rules at a glance

Your goal

Win immediately by reaching the opposing capital with military strength or collecting six different science symbols; otherwise lead in points after Age III.

The flow of play

  1. Take one uncovered card that is not partly covered by another card

  2. Pay to build it, discard it for coins, or use it to construct an available wonder

  3. Resolve its effects and check supremacy; if neither player wins immediately, score after the third age

A quick introduction to the base game. Use your edition’s rulebook for full setup, card effects and exceptions.

Official rules ↗

A feel for the game

couplescompetitive
Suggested age
10+
Interaction
High
Reading
Low
Conflict
Heavy
Luck or skill
Skill
Table space
Medium
Downtime
Low

Playing times and difficulty are catalog estimates and may vary by group and edition. Consult the official rulebook for complete rules.

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