Two teams search a shared grid of words for their agents. Only the spymasters know which words are safe, making every clue a negotiation between ambition and caution.
Play style
Team-based
Suggested age
10+
Time to teach
About 3 min
Time to set up
About 2 min
Player elimination
No
How it plays
Word associationDeduction
Rules at a glance
Your goal
Reveal all your team's agents before the other team, without revealing the assassin.
The flow of play
1
The spymaster gives a one-word clue and a number
2
Teammates discuss and touch words to guess
3
Resolve each guess against the key, ending the turn on an incorrect guess
A quick introduction to the base game. Use your edition’s rulebook for full setup, card effects and exceptions.