A resistance cell tries to complete missions while hidden spies sabotage the effort. Public votes and mission outcomes are the evidence players use to judge one another.
Play style
Team-based
Suggested age
13+
Time to teach
About 5 min
Time to set up
About 3 min
Player elimination
No
How it plays
Hidden rolesSocial deduction
Rules at a glance
Base resistance-versus-spies rules. Plot cards and expansion roles are excluded.
Your goal
The resistance wins three successful missions; spies win three failed missions or five rejected teams on the same mission.
The flow of play
1
The leader proposes a mission team and everyone votes to approve or reject it
2
An approved team secretly submits mission cards; resistance members must submit success, while spies may fail
3
Reveal the mission result and rotate the leader; mission four needs two fails with seven or more players
A quick introduction to the base game. Use your edition’s rulebook for full setup, card effects and exceptions.