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PartyDeduction

The Resistance

Vote on mission teams and uncover the spies trying to sabotage the resistance.

Players5–10 best with 7
Play time30–30 min
Complexity2/5 · Easy
Learn & set up8 min

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At the table

A resistance cell tries to complete missions while hidden spies sabotage the effort. Public votes and mission outcomes are the evidence players use to judge one another.

Play style
Team-based
Suggested age
13+
Time to teach
About 5 min
Time to set up
About 3 min
Player elimination
No

How it plays

Hidden rolesSocial deduction

Rules at a glance

Base resistance-versus-spies rules. Plot cards and expansion roles are excluded.

Your goal

The resistance wins three successful missions; spies win three failed missions or five rejected teams on the same mission.

The flow of play

  1. The leader proposes a mission team and everyone votes to approve or reject it

  2. An approved team secretly submits mission cards; resistance members must submit success, while spies may fail

  3. Reveal the mission result and rotate the leader; mission four needs two fails with seven or more players

A quick introduction to the base game. Use your edition’s rulebook for full setup, card effects and exceptions.

Publisher rulebook (mirror) ↗

A feel for the game

loudteam playcompetitive
Suggested age
13+
Interaction
High
Reading
Low
Conflict
Heavy
Luck or skill
Skill
Table space
Small
Downtime
Low

Playing times and difficulty are catalog estimates and may vary by group and edition. Consult the official rulebook for complete rules.

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