Claim powerful character abilities while hiding your two influence cards. Opponents can challenge a claim, but an incorrect challenge costs them influence.
Play style
Competitive
Suggested age
13+
Time to teach
About 4 min
Time to set up
About 2 min
Player elimination
Yes
How it plays
BluffingPlayer elimination
Rules at a glance
Your goal
Be the last player with any facedown influence cards.
The flow of play
1
Take income or foreign aid, pay for a coup, or claim a character action
2
Resolve any eligible challenges and blocks; only character claims can be challenged
3
Reveal lost influence and eliminate anyone with none left; a coup is mandatory if you start with ten or more coins
A quick introduction to the base game. Use your edition’s rulebook for full setup, card effects and exceptions.