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Thematic illustration for Coup
CardDeductionBluffing

Coup

Claim character powers, challenge rivals and protect your hidden influence.

Players2–6 best with 5
Play time15–15 min
Complexity2/5 · Easy
Learn & set up6 min

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At the table

Claim powerful character abilities while hiding your two influence cards. Opponents can challenge a claim, but an incorrect challenge costs them influence.

Play style
Competitive
Suggested age
13+
Time to teach
About 4 min
Time to set up
About 2 min
Player elimination
Yes

How it plays

BluffingPlayer elimination

Rules at a glance

Your goal

Be the last player with any facedown influence cards.

The flow of play

  1. Take income or foreign aid, pay for a coup, or claim a character action

  2. Resolve any eligible challenges and blocks; only character claims can be challenged

  3. Reveal lost influence and eliminate anyone with none left; a coup is mandatory if you start with ten or more coins

A quick introduction to the base game. Use your edition’s rulebook for full setup, card effects and exceptions.

Publisher rulebook (mirror) ↗

A feel for the game

loudfast setupcompetitive
Suggested age
13+
Interaction
High
Reading
Low
Conflict
Heavy
Luck or skill
Skill
Table space
Small
Downtime
Low

Playing times and difficulty are catalog estimates and may vary by group and edition. Consult the official rulebook for complete rules.

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