Compete for influence among the great powers of Dune while fighting over rewards in the desert. Cards determine where agents can go and what remains for the reveal turn.
Play style
Competitive
Suggested age
14+
Time to teach
About 20 min
Time to set up
About 10 min
Player elimination
No
How it plays
Deck buildingWorker placement
Rules at a glance
Original Dune: Imperium. Solo and two-player games use House Hagal; Uprising is a separate game.
Your goal
Have the most victory points after a round ends with someone at ten points or the conflict deck exhausted, including end-game intrigue cards.
The flow of play
1
Play a card to send an agent to a matching board space and resolve its action
2
When finished sending agents, reveal your remaining cards for persuasion, combat strength and other effects
3
Resolve combat, collect makers’ spice and recall agents; check for the end of the game
A quick introduction to the base game. Use your edition’s rulebook for full setup, card effects and exceptions.