Recover four treasures from an island that sinks beneath the team. Movement, shoring up flooded tiles and collecting matching cards all compete for limited actions.
Play style
Cooperative
Suggested age
10+
Time to teach
About 6 min
Time to set up
About 4 min
Player elimination
No
How it plays
Action pointsHand management
Rules at a glance
Your goal
Recover all four treasures, bring everyone to Fools’ Landing and discard a Helicopter Lift card to escape before the island defeats the team.
The flow of play
1
Take up to three actions to move, shore up, give a treasure card or capture a treasure
2
Draw two treasure cards, resolve Waters Rise cards and respect the five-card hand limit
3
Draw flood cards at the current water level and check for sinking tiles or other loss conditions
A quick introduction to the base game. Use your edition’s rulebook for full setup, card effects and exceptions.