Work through space missions by winning particular cards in particular hands. Familiar trick-taking rules become a shared puzzle when communication is restricted.
Play style
Cooperative
Suggested age
10+
Time to teach
About 5 min
Time to set up
About 2 min
Player elimination
No
How it plays
Trick takingLimited communication
Rules at a glance
Standard play is for 3–5 players. Two players use the rulebook’s shared crew-member variant.
Your goal
Complete every mission requirement, including having the assigned players win their task cards in the required order.
The flow of play
1
Read the mission and distribute any task cards starting with the commander
2
Play tricks clockwise, following suit when possible; rockets are trump cards
3
Use each player’s limited radio communication within the mission’s restrictions and check all tasks
A quick introduction to the base game. Use your edition’s rulebook for full setup, card effects and exceptions.