Back to the shelfAll board games
Thematic illustration for The Crew: Quest for Planet Nine
Co-opCard

The Crew: Quest for Planet Nine

Complete shared space missions by helping the right players win the right tricks.

Players2–5 best with 4
Play time20–30 min
Complexity2/5 · Easy
Learn & set up7 min

Report an issue with this game

At the table

Work through space missions by winning particular cards in particular hands. Familiar trick-taking rules become a shared puzzle when communication is restricted.

Play style
Cooperative
Suggested age
10+
Time to teach
About 5 min
Time to set up
About 2 min
Player elimination
No

How it plays

Trick takingLimited communication

Rules at a glance

Standard play is for 3–5 players. Two players use the rulebook’s shared crew-member variant.

Your goal

Complete every mission requirement, including having the assigned players win their task cards in the required order.

The flow of play

  1. Read the mission and distribute any task cards starting with the commander

  2. Play tricks clockwise, following suit when possible; rockets are trump cards

  3. Use each player’s limited radio communication within the mission’s restrictions and check all tasks

A quick introduction to the base game. Use your edition’s rulebook for full setup, card effects and exceptions.

Official rules ↗

A feel for the game

co opbeginner friendlyfast setupchillno reading
Suggested age
10+
Interaction
High
Reading
None
Conflict
None
Luck or skill
Mixed
Table space
Small
Downtime
Low

Playing times and difficulty are catalog estimates and may vary by group and edition. Consult the official rulebook for complete rules.

More your kind of game

Hanabi

Build fireworks together using hints about cards you can see only in other players’ hands.

2–5players20–30min2/5 · Easycomplexity7 minlearn & setupCooperativeplay styleBest with 4ages 8+
Co-opCard
More game facts
Interaction
High
Reading
None
Conflict
None
Luck or skill
Skill
Table space
Small
Downtime
Medium
Player elimination
No

How it plays: Hand management · Limited communication

The Mind

Play numbered cards in order together without discussing or signaling their values.

2–4players15–20min1/5 · Easycomplexity3 minlearn & setupCooperativeplay styleBest with 4ages 8+
Co-opCard
More game facts
Interaction
Medium
Reading
None
Conflict
None
Luck or skill
Skill
Table space
Small
Downtime
Low
Player elimination
No

How it plays: Timing · Limited communication

Splendor

Collect gems and buy developments that make later purchases cheaper.

2–4players30–30min2/5 · Easycomplexity7 minlearn & setupCompetitiveplay styleBest with 3ages 10+
StrategyCard
More game facts
Interaction
Medium
Reading
None
Conflict
Light
Luck or skill
Skill
Table space
Medium
Downtime
Low
Player elimination
No

How it plays: Engine building · Open drafting