Back to the shelfAll board games
Thematic illustration for Jaipur
CardStrategyFamily

Jaipur

Trade goods and camels, then time your sales to outscore a rival merchant.

Players2–2 best with 2
Play time30–30 min
Complexity1.5/5 · Easy
Learn & set up7 min

Report an issue with this game

At the table

Two merchants compete to sell goods for the best prices. Large sales earn bonuses, but selling early secures more valuable tokens.

Play style
Competitive
Suggested age
10+
Time to teach
About 5 min
Time to set up
About 2 min
Player elimination
No

How it plays

Set collectionHand management

Rules at a glance

Your goal

Be the first merchant to earn two seals of excellence by winning rounds.

The flow of play

  1. Take one good, exchange multiple cards, take all camels, or sell goods of one type

  2. Collect sale tokens and any bonus for selling three or more cards; expensive goods require at least two

  3. End the round when three goods-token stacks are empty or the market cannot refill, then compare wealth

A quick introduction to the base game. Use your edition’s rulebook for full setup, card effects and exceptions.

Official rules ↗

A feel for the game

tradingcouplesfast play
Suggested age
10+
Interaction
Medium
Reading
None
Conflict
Light
Luck or skill
Mixed
Table space
Small
Downtime
Low

Playing times and difficulty are catalog estimates and may vary by group and edition. Consult the official rulebook for complete rules.

More your kind of game

Cascadia

Build a landscape of habitats and arrange wildlife into scoring patterns.

1–4players30–45min2/5 · Easycomplexity10 minlearn & setupCompetitiveplay styleBest with 2ages 10+
StrategyDrafting
More game facts
Interaction
Low
Reading
None
Conflict
None
Luck or skill
Mixed
Table space
Medium
Downtime
Low
Player elimination
No

How it plays: Tile drafting · Pattern building

Splendor

Collect gems and buy developments that make later purchases cheaper.

2–4players30–30min2/5 · Easycomplexity7 minlearn & setupCompetitiveplay styleBest with 3ages 10+
StrategyCard
More game facts
Interaction
Medium
Reading
None
Conflict
Light
Luck or skill
Skill
Table space
Medium
Downtime
Low
Player elimination
No

How it plays: Engine building · Open drafting

PARKS

Guide hikers along a changing trail to collect resources, take photos and visit parks.

1–5players30–60min2/5 · Easycomplexity15 minlearn & setupCompetitiveplay styleBest with 3ages 10+
StrategyFamily
More game facts
Interaction
Medium
Reading
Low
Conflict
Light
Luck or skill
Mixed
Table space
Medium
Downtime
Low
Player elimination
No

How it plays: Worker movement · Set collection