A team of specialists travels the world to contain outbreaks and discover cures. Each role contributes a different strength, and every turn brings more infections.
Play style
Cooperative
Suggested age
8+
Time to teach
About 10 min
Time to set up
About 5 min
Player elimination
No
How it plays
Action pointsHand management
Rules at a glance
Your goal
Discover cures for all four diseases before eight outbreaks, a needed cube supply running out, or an exhausted player deck defeats the team.
The flow of play
1
Take up to four actions to move, treat disease, share knowledge or discover a cure
2
Draw two player cards, resolve any epidemics and respect the seven-card hand limit
3
Draw infection cards at the current infection rate and resolve any outbreaks
A quick introduction to the base game. Use your edition’s rulebook for full setup, card effects and exceptions.