Play spirits defending an island against invading settlers. Each spirit grows differently, and planning around the invaders' upcoming actions is essential.
Play style
Cooperative
Suggested age
14+
Time to teach
About 25 min
Time to set up
About 10 min
Player elimination
No
How it plays
Hand managementArea control
Rules at a glance
Your goal
Meet the current terror level’s victory condition before blight, loss of a spirit’s presence or the invader deck causes defeat.
The flow of play
1
Grow your spirit, gain energy and choose power cards together
2
Resolve fast powers, then fear effects and the invaders’ ravage, build and explore actions
3
Resolve slow powers and let time pass before the next spirit phase
A quick introduction to the base game. Use your edition’s rulebook for full setup, card effects and exceptions.