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Thematic illustration for Qwirkle
AbstractFamily

Qwirkle

Place tiles in lines of matching colors or shapes and score their intersections.

Players2–4 best with 3
Play time30–60 min
Complexity1/5 · Easy
Learn & set up5 min

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At the table

Build intersecting lines using tiles with six shapes and six colors. Every placement must preserve a line's shared feature without repeating a tile within it.

Play style
Competitive
Suggested age
6+
Time to teach
About 3 min
Time to set up
About 2 min
Player elimination
No

How it plays

Tile placementPattern building

Rules at a glance

Your goal

Score the most points from lines, six-tile Qwirkles and the bonus for emptying your hand at the end.

The flow of play

  1. Place one or more tiles in one legal line, or exchange tiles instead of placing

  2. Score every line created or extended; a completed six-tile line earns a six-point bonus

  3. Refill to six tiles while the bag lasts; the first player to empty their hand afterward ends the game

A quick introduction to the base game. Use your edition’s rulebook for full setup, card effects and exceptions.

Official rules ↗

A feel for the game

beginner friendlychillfast setupscalableno reading
Suggested age
6+
Interaction
Medium
Reading
None
Conflict
Light
Luck or skill
Mixed
Table space
Medium
Downtime
Low

Playing times and difficulty are catalog estimates and may vary by group and edition. Consult the official rulebook for complete rules.

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Reading
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Player elimination
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