Turn an awkward fixed hand into a circus act by playing stronger combinations or recruiting a card from the current show. You cannot freely rearrange your cards.
Play style
Competitive
Suggested age
9+
Time to teach
About 7 min
Time to set up
About 2 min
Player elimination
No
How it plays
Ladder climbingHand management
Rules at a glance
Your goal
Finish with the most points after the game's rounds.
The flow of play
1
Choose the orientation of your starting hand without rearranging it
2
Show a stronger consecutive set from your hand, or scout a card from the current show
3
Use your once-per-round scout-and-show token when the timing matters
A quick introduction to the base game. Use your edition’s rulebook for full setup, card effects and exceptions.