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Thematic illustration for Wavelength
PartySocial

Wavelength

Give a clue on a spectrum and help your team locate a hidden target.

Players2–12 best with 6
Play time30–45 min
Complexity1/5 · Easy
Learn & set up5 min

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At the table

A clue giver sees a hidden target on a spectrum and gives a clue to locate it. The fun comes from explaining why something is slightly hot, very strange or almost completely useless.

Play style
Team-based
Suggested age
14+
Time to teach
About 3 min
Time to set up
About 2 min
Player elimination
No

How it plays

CommunicationGuessing

Rules at a glance

This summary covers team play. For 2–5 players, the rulebook recommends cooperative mode, which uses a seven-card deck and different scoring.

Your goal

In team play, finish the turn with the most points when a team reaches ten; use sudden-death turns if tied.

The flow of play

  1. The psychic secretly checks the target and gives a clue that fits the displayed spectrum

  2. Their team discusses the clue and positions the dial; the other team predicts left or right

  3. Reveal the target, award points and pass play to the other team unless the catch-up rule applies

A quick introduction to the base game. Use your edition’s rulebook for full setup, card effects and exceptions.

Publisher rulebook (mirror) ↗

A feel for the game

socialteam playloudbeginner friendlyfast setup
Suggested age
14+
Interaction
High
Reading
Low
Conflict
None
Luck or skill
Skill
Table space
Small
Downtime
Low

Playing times and difficulty are catalog estimates and may vary by group and edition. Consult the official rulebook for complete rules.

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More game facts
Interaction
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Reading
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Conflict
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Luck or skill
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Table space
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Downtime
Low
Player elimination
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