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Build a hand of merchant cards that turns basic spices into valuable deliveries. Choosing when to retrieve your cards keeps the trading engine moving.
- Time to teach
- About 5 min
- Time to set up
- About 3 min
How it plays
Rules at a glance
Your goal
Score the most points from point cards, coins and non-yellow spices after the final round.
The flow of play
- 1
Play one merchant card, acquire a card, recover all played cards, or claim a point card
- 2
Resolve the chosen action, then reduce your caravan to ten cubes if needed
- 3
Finish the round when someone claims a fifth point card, or a sixth in a 2–3-player game
A quick introduction to the base game. Use your edition’s rulebook for full setup, card effects and exceptions.
Official rules ↗A feel for the game
fast setupcoupleschillbeginner friendly
Playing times and difficulty are catalog estimates and may vary by group and edition. Consult the official rulebook for complete rules.
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