Explore an island by combining a growing deck with a small team of archaeologists. Research, discovery and overcoming guardians compete for the same resources.
Play style
Competitive
Suggested age
12+
Time to teach
About 20 min
Time to set up
About 8 min
Player elimination
No
How it plays
Deck buildingWorker placement
Rules at a glance
Your goal
Score the most points after five rounds from research, temple tiles, idols, guardians and cards, subtracting fear penalties.
The flow of play
1
Take one main action such as digging, discovering a site, buying a card, overcoming a guardian or researching
2
Use available free actions and card effects to support your turn, or pass when finished
3
After everyone passes, retrieve workers, prepare the next round and advance the moon staff
A quick introduction to the base game. Use your edition’s rulebook for full setup, card effects and exceptions.