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Thematic illustration for Lost Ruins of Arnak
StrategyDeck-Building

Lost Ruins of Arnak

Explore an island by combining worker placement, deck building and research.

Players1–4 best with 2
Play time60–120 min
Complexity4/5 · Medium
Learn & set up28 min

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At the table

Explore an island by combining a growing deck with a small team of archaeologists. Research, discovery and overcoming guardians compete for the same resources.

Play style
Competitive
Suggested age
12+
Time to teach
About 20 min
Time to set up
About 8 min
Player elimination
No

How it plays

Deck buildingWorker placement

Rules at a glance

Your goal

Score the most points after five rounds from research, temple tiles, idols, guardians and cards, subtracting fear penalties.

The flow of play

  1. Take one main action such as digging, discovering a site, buying a card, overcoming a guardian or researching

  2. Use available free actions and card effects to support your turn, or pass when finished

  3. After everyone passes, retrieve workers, prepare the next round and advance the moon staff

A quick introduction to the base game. Use your edition’s rulebook for full setup, card effects and exceptions.

Official rules ↗

A feel for the game

brainycouplescompetitive
Suggested age
12+
Interaction
Medium
Reading
Low
Conflict
Light
Luck or skill
Skill
Table space
Large
Downtime
Medium

Playing times and difficulty are catalog estimates and may vary by group and edition. Consult the official rulebook for complete rules.

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