Woodland factions compete under very different rules. Building an economy, recruiting forces and choosing battles all depend on your faction's own turn structure.
Play style
Competitive
Suggested age
10+
Time to teach
About 30 min
Time to set up
About 10 min
Player elimination
No
How it plays
Asymmetric powersArea control
Rules at a glance
Base game with four factions. Remove all dominance cards in a two-player game, as instructed by the Law of Root.
Your goal
Reach 30 victory points immediately, or win through an activated dominance card’s alternative condition.
The flow of play
1
Follow your faction’s birdsong, daylight and evening phases in order
2
Use the actions your faction permits to move, battle, craft and develop its scoring engine
3
Score faction objectives and shared scoring opportunities, checking for immediate victory
A quick introduction to the base game. Use your edition’s rulebook for full setup, card effects and exceptions.